Contents at a Glance
Chapter 1 The Flash Authoring Tool
Chapter 2 Creating Simple Graphics
Chapter 4 Modifying Simple Graphics
Chapter 5 Complex Graphics on a Single Layer
Chapter 6 Graphics on Multiple Layers
Chapter 7 Working with Symbols
Chapter 8 Frame-by-Frame Animations
Chapter 9 Animation with Classic Tweening
Chapter 10 Animation with Shape Tweening
Chapter 11 Animation with Motion Tweening
Chapter 12 More-Complex Animation Tasks
Chapter 13 Intro to Inverse Kinematics
Chapter 14 Building Buttons for Interactivity
Chapter 15 Basic Interactivity
Chapter 16 Using Non-Flash Graphics
Chapter 17 Adding Sound and Video
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