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Visualizing Quaternions
book

Visualizing Quaternions

by Andrew J. Hanson
February 2006
Intermediate to advanced
600 pages
8h 57m
English
Elsevier Science
Content preview from Visualizing Quaternions

The Morgan Kaufmann Series in Interactive 3D Technology

Series Editor: David H. Eberly, Geometric Tools, Inc.

The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology. Books in the series are written for developers by leading industry professionals and academic researchers, and cover the state of the art in real-time 3D. ...

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Publisher Resources

ISBN: 9780120884001