PART 2 Writing for Games

 

 

 

INTRODUCTION

The word “games” is a convenient shorthand term for a wider field of interactive entertainment that can take many forms. Currently, we see a huge business for videogames as defined primarily by platform (PC, consoles, mobile devices, etc.) and genres (First Person Shooter, Role-Playing Game, Massively Multi-player On-Line Game, casual, puzzle, adventure, etc.). Yet there are so many other possibilities, such as interactive fiction, true mass-market games on Facebook with millions upon millions of players, interactive series on the Web, and attempts to create genuine interactive drama rather than being bound by the constraints of “game” expectations.

The development of electronic games draws heavily ...

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