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Write Your Way into Animation and Games
book

Write Your Way into Animation and Games

by Christy Marx
November 2012
Beginner
418 pages
12h 28m
English
Routledge
Content preview from Write Your Way into Animation and Games

CHAPTER 21 Experience Management

 

Nick Iuppa & Terry Borst

In the previous chapter we talked about the need to give simulation participants a sense that they have the ability to control the progress and outcome of events so that they don’t feel they are merely being swept along in a stream of experiences that will occur, regardless of what they do. It is also important that the interactions that they do perform are not irrelevant. Shunting action over to some side activity doesn’t do the job either. The film Titanic may be a good example of this principle. In a simulation based on the incidents surrounding the sinking of the Titanic, the actual sinking of the ship is not really the story. It’s the background. Whether or not any individual character ...

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Publisher Resources

ISBN: 9780240813431