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Writing for Animation, Comics, and Games
book

Writing for Animation, Comics, and Games

by Christy Marx
November 2012
Beginner
248 pages
7h 25m
English
Routledge
Content preview from Writing for Animation, Comics, and Games

Preface

Writing is easy. All you do is sit down at a typewriter and open a vein.

—Walter Wellesley “Red” Smith

If you’ve opened this book, you either are a writer, consider yourself to be a writer, or are determined to become one. Not any old kind of writer, but a professional writer. And not any old kind of professional writer, but one who writes for animation or comics or videogames or maybe all three.

It can be done. It can be done if you’re driven enough, passionate enough, persistent enough, and too plain stubborn to be easily turned aside.

One hopes you’re not here for the status, at least not in the “real” world. Even someone as wildly successful as Stephen King is treated with scorn by some in the literary establishment because he writes ...

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Publisher Resources

ISBN: 9780240805825