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Key Points from Part III: How to Write Interactive Narrative

 

 

A Story with Interactive Potential

There are no hard and fast rules about what makes a good interactive narrative, but some things that have worked in the past include the following:

A clearly defined goal to lead the player through the story. Example: Solving the mystery at the inn (Chapter 20, Nancy Drew: The Secret of the Old Clock).

An interesting role for the player that allows some control over the narrative flow. Example: In Dust (Chapter 23), the player becomes an Old West drifter named the Stranger. The player controls what this character says and does.

Various plot possibilities and choice points. Scenes can be played out in a number of ways, and the player’s ...

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