July 2006
Beginner
520 pages
12h 35m
English
There are no hard and fast rules about what makes a good interactive narrative, but some things that have worked in the past include the following:
• A clearly defined goal to lead the player through the story. Example: Solving the mystery at the inn (Chapter 20, Nancy Drew: The Secret of the Old Clock).
• An interesting role for the player that allows some control over the narrative flow. Example: In Dust (Chapter 23), the player becomes an Old West drifter named the Stranger. The player controls what this character says and does.
• Various plot possibilities and choice points. Scenes can be played out in a number of ways, and the player’s ...
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