Introduction
This book is about developing iOS and Mac projects using the Xcode 5 development toolchain. You’ll find this book useful if you have experience with Cocoa or Cocoa Touch and have used Xcode 4 in the past or if you have worked with other development environments and are curious about how to work productively with Xcode 5.
This isn’t a book about languages or frameworks, and the only loose prerequisite is some basic experience with a C-family language. You’ll get the most from it if you download and install Xcode 5 for yourself, work through the examples, and experiment with it as you read.
If you’re new to Apple development, you may also want to read the Objective-C, iOS, and Cocoa Developer Reference titles. A few framework features are mentioned in the text. You don’t need to be familiar with them to use this book successfully, but you do need to understand how to learn about them using the built-in documentation before you can develop iOS and Mac apps that can be sold through the App Store.
Chapter 1 looks back briefly at previous Mac development tools and introduces some of the core differences between Xcode 4 and Xcode 5. It introduces the essential elements of the Xcode UI and explains how it’s possible to create iOS and OS X projects.
Chapter 2 explains how to choose a Mac for development, how to sign up as a paid developer, and how to install and customize Xcode. It’s a feature of Xcode development that while the installation process is simple, it has hidden ...
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