Overview
Building a 3D Game with LibGDX is a hands-on guide for aspiring game developers who want to create engaging 3D game experiences. This book walks you through using the powerful LibGDX framework, from setting up your development environment to deploying your fully functioning game across multiple platforms.
What this Book will help me do
- Set up your development environment to support 3D game design.
- Create 3D models, animations, and textures with Blender.
- Understand and utilize LibGDX's 3D rendering API effectively.
- Implement gameplay mechanics and user interfaces.
- Deploy your completed 3D game to various platforms.
Author(s)
Sebastián Di Giuseppe, Andreas Krühlmann, and Elmar van Rijnswou are seasoned developers and authors passionate about game development. They bring their extensive experience in Java-based frameworks and 3D graphics to readers in an approachable and insightful way. With their combined knowledge, they provide readers with a comprehensive journey into building games with impeccable technical details.
Who is it for?
This book is designed for game developers or enthusiasts who want to explore 3D game development with LibGDX. It's ideal for readers with some experience in Java programming and interest in creating cross-platform games. Whether you're a hobbyist or looking to enter the gaming industry, this book is tailored for you.
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