December 2012
Intermediate to advanced
240 pages
7h 11m
English
10 minutes of sustained attention, 162
“30 Seconds of Fun,” 70
80/20 Rule, The
Legend of Zelda, 64
WOW (World of Warcraft), 64
Abe and Zac, relationship to time and money, 122
accomplishment
ARCS, 200
attention, 200
confidence, 200
fiero, 200
fulfillment, 200
pleasure, 200
relevance, 200
satisfaction, 200
sense of, 200
accuracy and speed, tradeoff between, 178
Aces High; Jokers Wild, 6
Addiction Pathways, rewards, 130
Advance Organizers
cutscenes, 168
Hype, 168
loading screen, 168
menus, 168
adventure games, 85
advertising, using to capture attention, 102
aesthetics as focus in flow, 80
Affordance Cues
HCI (Human-Computer Interaction), 170
HUD (heads-up display), 170
illustration, 171
My Horse game, 170
alien world, ...
Read now
Unlock full access