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100 Principles of Game Design
book

100 Principles of Game Design

by Wendy Despain, Keyvan Acosta, Liz Canacari-Rose, Michael Deneen, Zach Hiwiller, Jeff Howard, Christina Kadinger, Chris Keeling, Casey Kuczik
December 2012
Intermediate to advanced
240 pages
7h 11m
English
New Riders
Content preview from 100 Principles of Game Design

Acknowledgments

A ton of thanks need to be heaped into three piles, so in no particular order, I would like to acknowledge that our “inspiration” for this book is another book used the world over by great game designers; it is called Universal Principles of Design, by William Lidwell, Kritina Holden, and Jill Butler. So many great game designers I know count this as a valuable part of their professional library.

However, when we started introducing this book to students in the Game Design program at Full Sail University, we discovered that this classic was in some ways too advanced for them. Their inexperience made it too hard for them to make the leap from architecture or art to game design. We initially tried to write a book that bridged the ...

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Publisher Resources

ISBN: 9780133362688Purchase book