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3D Graphics Rendering Cookbook
book

3D Graphics Rendering Cookbook

by Sergey Kosarevsky, Viktor Latypov
August 2021
Intermediate to advanced
670 pages
12h 43m
English
Packt Publishing
Content preview from 3D Graphics Rendering Cookbook

Chapter 2: Using Essential Libraries

There are many production-quality open source C++ libraries and frameworks out there. One of the traits of an experienced graphics developer is their comprehensive knowledge of available open source libraries that are suitable for getting the job done.

In this chapter, we will learn about essential open source libraries and tools that can bring a great productivity boost for you as a developer of graphical applications.

In this chapter, we will cover the following recipes:

  • Using the GLFW library
  • Doing math with GLM
  • Loading images with STB
  • Rendering a basic UI with Dear ImGui
  • Integrating EasyProfiler 
  • Integrating Optick
  • Using the Assimp library
  • Getting started with Etc2Comp
  • Multithreading with Taskflow
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Publisher Resources

ISBN: 9781838986193