Preface
The 3D Graphics Rendering Cookbook is your one-stop-shop practical guide to learning modern graphics rendering algorithms and techniques using the C++ programming language and APIs such as OpenGL and Vulkan. Starting with the configuration of your OpenGL and Vulkan development environment, you will immerse yourself in various common graphics development aspects, including shader development and handling geometrical data, among others. Going further, the book delves into building a 3D rendering engine, guiding you step by step through a number of small yet self-contained recipes. After each recipe, you will be able to incrementally add features to your code base while learning how to integrate numerous possible 3D graphics methods and ...
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