Chapter 4. General Principles of Human–Computer Interaction
This chapter serves as an introduction to general principles underlying the design of human–computer interfaces. Standard design and evaluation methods and guidelines are covered and linked to 3D UI design.
4.1 Introduction
In the previous chapter, we focused on the low-level perceptual, cognitive, and ergonomic capabilities of humans. In this chapter, we discuss how humans use those capabilities to interact with computers. We offer a broad overview of the HCI field, ranging from low-level human processor models to the high-level principles of activity theory, and include design guidelines and UX engineering processes for HCI practitioners.
While most of this book discusses specific ...
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