March 2017
Intermediate to advanced
624 pages
21h
English
This chapter discusses some general strategies and principles for designing 3D UIs. The design strategies we discuss in this chapter are high level and can be used in a wide variety of 3D tasks and applications. Some of these strategies are designed to match 3D UIs to the basic properties of human psychology and physiology; others are based on common sense, rules of thumb, or cultural metaphors.
The previous chapters have focused on foundational knowledge about HCI and human factors and on the basic building blocks common to many 3D UIs: input devices, displays, and interaction techniques for performing basic interaction tasks, such as manipulation and navigation. ...
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