March 2017
Intermediate to advanced
624 pages
21h
English
This chapter continues our discussion of the hardware commonly used in 3D UIs. We examine a variety of input devices that are used in immersive, mobile, and desktop applications and their effect on 3D UIs. We also discuss how to choose input devices for different 3D applications by looking at some important device attributes, taxonomies, and evidence from empirical studies.
As we saw in Chapter 5, “3D User Interface Output Hardware,” choosing appropriate output devices is an important component of designing, developing, and using a 3D application, because they are the primary means of presenting information to the user. An equally important part of 3D UI design is choosing an appropriate ...
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