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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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Index

Page numbers followed by f indicates a figure and t indicates a table.

A

Add Targets, 251, 428

Alpha channel, 115, 116, 118, 119, 120

Alpha maps, 13f, 13, 115f, 115

creating vegetation using, 115120

saving out texture with, 119, 120

Ambient occlusion (AO), 385f, 385388, 386f, 387f, 388f

render, 325

shader, 325f, 325, 326f

Anatomy, knowledge of, 331332

Angle snap, 28, 36, 45, 336

AO, see Ambient occlusion

Arc Rotate Selected button, 30

Asymmetrical details, 381388, 382f, 383f, 384f

Auto Backup, 6

Auto Grid option, 86, 317

Automatic Mapping Coords, 348

Autumn colors, 126

Axis method, 216

B

Backface Cull, 49

Barrel texture, creation of, 5256

Basic colors, baking, 390424, 391f, 392f, 393f, 394f

3D paint applications, 398399

danger label, ...

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