3 Processor, Memory, and Array

This chapter introduces the general structure of an image processing system and the basic architectures of its major constituents, processors, and memories.

In general, a vision algorithm can be considered as a systematic organization of small algorithms, which, in many cases, can be divided further into even smaller algorithms recursively, until the algorithms cannot be divided further into meaningful units. The final divided algorithms tend to have simple and regular computational structures and thus can be considered fundamental algorithms. We are concerned with the architectures consisting of processors and memories that correspond to the fundamental algorithms. In an ordinary architecture, the constructs are the accumulators, arithmetic circuits, counters, gates, decoders, encoders, multiplexors, flip-flops, RAMs, and ROMs. However, in image processing, the constructs are bigger units, such as the neighborhood processor, forward processor, backward processor, BP processor, DP processor, queues, stacks, and multidimensional arrays.

When considered in the algorithm hierarchy, processors and memories are located at the leaf of the tree and play the role of building blocks of the algorithms. Before we begin to design the full system, it is helpful to provide processors and memories, collectively called processing elements (PEs), that are optimally designed in parameterized libraries. We will learn how to define the processing elements and connect ...

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