Chapter 7

Character Poly Modeling: Part I

In games, characters are designed and created cleverly to achieve the best look with the lowest amount of mesh detail to keep the polygon count low. With that in mind, this and the next two chapters introduce you to character modeling, focusing on using the Editable Poly toolset to create a relatively low-polygon-count soldier model suitable for character animation and for use in a game engine (though that topic is not covered in this book). This chapter begins with the basic form of the character first.

This chapter includes the following topics:

  • Setting up the scene
  • Beginning the Soldier Model

Setting Up the Scene

You can import and use sketches of the character’s front and side as background images ...

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