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Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine
book

Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine

by Sue Blackman
May 2011
Beginner
992 pages
23h 11m
English
Apress
Content preview from Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine

Index

imagesSpecial Characters & Numbers

#Sizes and Visibility in edit pane, 196

% operator, 846

// Require a character controller line, 198

//object metadata section, 627

‘_Color’ property, 670

2 Í 3 Split layout, 51

2D object handling, 539543

3D objects, 8391

handling object visibility, 587599

colliders, 595598

developing non-keyframed fades, 592593

processing no-match cursors, 598599

side effects of changes, 593595

mapping, 8591

meshes

overview, 83

sub-objects of, 8385

imagesA

action messages, 612616

action objects

adding Sound F/X for, 375380 ...

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Publisher Resources

ISBN: 9781430234227Purchase book