O'Reilly logo

Beginning Android Games, Second Edition by Robert Green, Mario Zechner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 12

Android Invaders: The Grand Finale

We are finally ready to create the last game for this book. This time we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look, using the techniques discussed in the previous two chapters.

Core Game Mechanics

As you might have guessed from the title of this chapter, we are about to implement a variation of Space Invaders, a 2D game in its original form (illustrated in Figure 12-1).

9781430246770_Fig12-01.jpg

Figure 12-1.  The original Space Invaders arcade game

Here’s a little surprise: we’ll continue to stay in 2D, for the most part. All of our objects will have 3D bounds ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required