Android Invaders: The Grand Finale
We are finally ready to create the last game for this book. This time we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look, using the techniques discussed in the previous two chapters.
Core Game Mechanics
As you might have guessed from the title of this chapter, we are about to implement a variation of Space Invaders, a 2D game in its original form (illustrated in Figure 12-1).
Figure 12-1. The original Space Invaders arcade game
Here’s a little surprise: we’ll continue to stay in 2D, for the most part. All of our objects will have 3D bounds ...