O'Reilly logo

Beginning Android Games, Second Edition by Robert Green, Mario Zechner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 14

Marketing and Monetizing

So, having read the previous 13 chapters, you now are imbued with the skill and knowledge required to build a great Android game. Is it as simple as “build it and get rich?” Certainly not! Making money by marketing and monetizing your game is a skill in itself, and there is a lot you need to learn to become successful at it—not just after your game is completed, but even before you start developing it. The real moneymakers are often designed from the planning stage to become popular and to make money, on top of being well made.

Monetizing Your Game

Monetization is a commonly used term that roughly translates to the process of making money from a product or service. When someone says, “I need to monetize my ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required