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Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
book

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

by Wallace Wang
November 2018
Beginner content levelBeginner
493 pages
8h 40m
English
Apress
Content preview from Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
© Wallace Wang 2018
Wallace WangBeginning ARKit for iPhone and iPadhttps://doi.org/10.1007/978-1-4842-4102-8_12

12. Physics on Virtual Objects

Wallace Wang1 
(1)
San Diego, CA, USA
 

So far when we’ve added virtual objects to an augmented reality view, those virtual objects simply float in mid-air. While this might be suitable in some cases, in other cases you might want the virtual objects to behave more like real objects that can fall, bounce, and collide with one another.

To give virtual objects the same characteristics as real objects, you can define physical characteristics to any virtual object. That means you can define how a virtual object interacts with others (static, dynamic, or kinematic), the shape of a virtual object such as a box or sphere, ...

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Publisher Resources

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