© Wallace Wang 2018
Wallace WangBeginning ARKit for iPhone and iPadhttps://doi.org/10.1007/978-1-4842-4102-8_7

7. Rotating Objects

Wallace Wang1 
(1)
San Diego, CA, USA
 

When you place a virtual object in an augmented reality view, it always appears in its default orientation such as a cylinder or pyramid appearing vertically. However, sometimes you may want a virtual object to appear in a different orientation. To achieve this, you may need to rotate the virtual object around its x-, y-, and z-axes.

Rotating a virtual object involves changing a virtual object’s Euler angle around its x-, y-, and z-axes. In addition to learning how to rotate virtual objects around the x-, y-, and z-axes, you’ll also learn how Xcode rotates additional virtual objects ...

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