When you place a virtual object in an augmented reality view, it always appears in its default orientation such as a cylinder or pyramid appearing vertically. However, sometimes you may want a virtual object to appear in a different orientation. To achieve this, you may need to rotate the virtual object around its x-, y-, and z-axes.
Rotating a virtual object involves changing a virtual object’s Euler angle around its x-, y-, and z-axes. In addition to learning how to rotate virtual objects around the x-, y-, and z-axes, you’ll also learn how Xcode rotates additional virtual objects ...