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Beginning Kinect Programming with the Microsoft Kinect SDK
book

Beginning Kinect Programming with the Microsoft Kinect SDK

by Jarrett Webb, James Ashley
February 2012
Beginner
324 pages
9h 36m
English
Apress
Content preview from Beginning Kinect Programming with the Microsoft Kinect SDK

A P P E N D I X

Kinect Math

Building applications with Kinect is distinctly different from building other types of applications. The challenges and solutions presented in each Kinect application are not common to many C# or .NET applications, which focus on data entry or data processing. It is even rarer for web applications or applications built for mobile devices, games excluded, to encounter “Kinect problems.” These problems all come down to math. Using Kinect means that developers have to work in three-dimensional spaces. Given the immaturity of Kinect as an input device, it is not integrated into graphical input systems the way other input devices are—for example, the mouse or stylus. Therefore, it is the job of the developer to do the ...

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Publisher Resources

ISBN: 9781430241041Purchase book