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Blender for Animation and Film-Based Production
book

Blender for Animation and Film-Based Production

by Michelangelo Manrique
November 2014
Intermediate to advanced
284 pages
6h 14m
English
A K Peters/CRC Press
Content preview from Blender for Animation and Film-Based Production

Chapter 9

Introduction to Rigging: Armatures and Bones

WHEN WE SEE CHARACTERS and objects moving in an animation movie, it doesn't mean they are all using an Armature, that is, it is not mandatory all objects have to pass the Rig process.

We may animate any kind of object by adding a couple of keyframes modifying its location over the scene and we will get our object going from point A to point B on the scene within a determined time frame.

There are different techniques in animation that we will cover later in this chapter, but rigging is one of the most important tasks in animation movies.

As we discussed in the previous chapter, a good model is necessary if we want to achieve good results, because the rigger will need to apply an Armature, ...

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Publisher Resources

ISBN: 9781482204742