Author
BORN ON MAY 20, 1980, Michelangelo Manrique has always been interested in the fine arts, which not only encouraged him to pursue university education in history of art, but also to work as a painter and an art curator. Michelangelo is also technologically adept, which led him to Blender in 2004. Blender caught his attention right away and he was fascinated by this 3D suite's workflow and many possibilities.
Currently, Michelangelo is a programmer and 3D artist. He is working toward developing animation productions and rigging. He is also involved in publishing tutorials and writing books, while he also conducts different courses on Blender. He is available for free-lance or collaborative work with other studios. Michelangelo offers different ...
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