Chapter 5: Rigging Characters
Before any character animation occurs, mesh models need to be rigged with whatever armatures, deformation modifiers, and morph shapes are necessary for the animator to quickly and easily create and keyframe poses and facial expressions. Blender offers a variety of tools for rigging, and professional animators like those at Licuadora Studio typically use a combination of these tools to achieve just the right rigging solution for a given character.
Chapter Contents
- Using Armatures, Modifiers, and Deformation
- Mastering Complex PyDrivers
- Controlling Textures with PyDrivers
Using Armatures, Modifiers, and Deformation ...