October 2017
Intermediate to advanced
294 pages
6h 49m
English
With the exception of Chapter 5, Introducing 3D Custom Views, where we explained how to build custom views using OpenGL ES, all the other examples in this book use the 2D drawing methods available from the Canvas class. In the last two chapters, we have seen how to build slightly more complex custom views, but none of them were using any 3D rendering techniques. So, in this chapter, we will show how to build and customize a full custom 3D view and how to interact with it.
With more detail, we will cover the following in this chapter:
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