What this book covers
Chapter 1, Getting Started, explains what custom views are and when we need them, and shows you how to build your first custom view.
Chapter 2, Implementing Your First Custom View, covers in more details about measurement, instantiating, parameterizing, and some basic rendering to start getting a feeling for what we can do with custom views.
Chapter 3, Handling Events, shows the reader how to make a custom view interactive and react to user interactions.
Chapter 4, Advanced 2D Rendering, adds additional rendering primitives and operations and how to combine them to build more complex custom views.
Chapter 5, Introducing 3D Custom Views, as we are not only limited to 2D rendering, this chapter introduces how we can use ...
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