Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers

Book description

Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation.

Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition.

Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"

Table of contents

  1. Copyright
  2. Preface-1
  3. Preface-2
  4. Preface-3
  5. Seven Faces of Business Model Innovation
  6. 1. Canvas
    1. 1.1. Def_Business Model
    2. 1.2. The 9 Building Blocks
      1. 1.2.1. For whom are we creating value? Who are our most important customers?
    3. 1.3. The Business Model Canvas
      1. 1.3.1. Example: Apple iPod/iTunes Business Model
  7. 2. Patterns
    1. 2.1. Un-Bundling Business Models
    2. 2.2. The Long Tail
      1. 2.2.1. Old Model
      2. 2.2.2. A New Model
    3. 2.3. Multi-Sided Platforms
      1. 2.3.1. PSP/Xbox Focus
      2. 2.3.2. Wii Focus
    4. 2.4. FREE as a Business Model
    5. 2.5. Open Business Models
  8. 3. Design
    1. 3.1. Technique_No.1: Customer Insights
      1. 3.1.1. Building Business Models on Customer Insights
      2. 3.1.2. The Empathy Map
      3. 3.1.3. Understanding a B2B customer using the Empathy Map
    2. 3.2. Technique_No.2: Ideation
      1. 3.2.1. Generating New Business Model Ideas
      2. 3.2.2. Epicenters of Business Model Innovation
      3. 3.2.3. The Power of "What If" Questions
      4. 3.2.4. The Ideation Process
      5. 3.2.5. Assemble a Diverse Team
      6. 3.2.6. Brainstorming Rules
      7. 3.2.7. Warm-Up: The Silly Cow Exercise
    3. 3.3. Technique_No.3: Visual Thinking
      1. 3.3.1. The Value of Visual Thinking
      2. 3.3.2. Visualizing with Post-it™ Notes
      3. 3.3.3. Visualizing with Drawings
      4. 3.3.4. Understand the Essence
      5. 3.3.5. Enhance Dialogue
      6. 3.3.6. Explore Ideas
      7. 3.3.7. Improve Communication
      8. 3.3.8. Different Types of Visualization for Different needs
      9. 3.3.9. Telling a Visual Story
      10. 3.3.10. Visual Storytelling Activity
    4. 3.4. Technique_No.4: Prototyping
      1. 3.4.1. Prototyping's Value
      2. 3.4.2. Design Attitude
      3. 3.4.3. Prototypes at Different Scales
      4. 3.4.4. Eight Business Model Prototypes for Publishing a Book
      5. 3.4.5. Wanted: A New Consulting Business Model
    5. 3.5. Technique_No.5: Storytelling
      1. 3.5.1. Storytelling's Value
      2. 3.5.2. Why Storytelling?
      3. 3.5.3. Making Business Models Tangible?
      4. 3.5.4. Making the Future Tangible
      5. 3.5.5. Developing the Story
      6. 3.5.6. Techniques
      7. 3.5.7. SuperToast, Inc. Business Model
    6. 3.6. Technique_No.6: Scenarios
      1. 3.6.1. Scenario-Guided Business Model Design
      2. 3.6.2. Explore Ideas
      3. 3.6.3. Future Scenarios
      4. 3.6.4. Pharma Business Models of the Future
      5. 3.6.5. Scenario D: Reinventing Pharma
      6. 3.6.6. Future Scenarios and new Business Models
      7. 3.6.7. Further Reading on Design and Business
  9. 4. Strategy
    1. 4.1. BUSINESS MODEL ENVIRONMENT: CONTEXT, DESIGN DRIVERS, AND CONSTRAINTS
    2. 4.2. EVALUATING BUSINESS MODELS
      1. 4.2.1. ASSESSING THREATS
      2. 4.2.2. ASSESSING OPPORTUNITIES
      3. 4.2.3. USING SWOT ASSESSMENT ANALYSIS RESULTS TO DESIGN NEW BUSINESS MODEL OPTIONS
    3. 4.3. BUSINESS MODEL PERSPECTIVE ON BLUE OCEAN STRATEGY
      1. 4.3.1. BLENDING THE BLUE OCEAN STRATEGY FRAMEWORK WITH THE BUSINESS MODEL CANVAS
      2. 4.3.2. QUESTIONING YOUR CANVAS WITH THE FOUR ACTIONS FRAMEWORK
    4. 4.4. MANAGING MULTIPLE BUSINESS MODELS
      1. 4.4.1. SMH'S AUTONOMOUS MODEL FOR SWATCH
      2. 4.4.2. THE NESPRESSO SUCCESS MODEL
      3. 4.4.3. NESTLé'S PORTFOLIO OF COFFEE BUSINESS MODELS
      4. 4.4.4. DAIMLER'S CAR2GO BUSINESS MODEL
  10. 5. Process
    1. 5.1. Business Model Design Process
      1. 5.1.1. Design Attitude
      2. 5.1.2. 5 Phases
  11. A. Outlook
  12. B. Afterword
    1. B.1. WHERE DID THIS BOOK COME FROM?
    2. B.2. REFERENCES
  13. C. MARKET RESPONSE

Product information

  • Title: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
  • Author(s): Alexander Osterwalder
  • Release date: July 2010
  • Publisher(s): Wiley
  • ISBN: 9780470876411