Chapter 13. CLASS INHERITANCE

You will learn about the following in this chapter:

One of the main goals of object-oriented programming is providing reusable code. When you develop a new project, particularly if the project is large, it's nice to be able to reuse proven code rather than to reinvent it. Employing old code saves time and, because it has already been used and tested, can help suppress the introduction of bugs into a program. ...

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