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Changing the Game: How Video Games Are Transforming the Future of Business
book

Changing the Game: How Video Games Are Transforming the Future of Business

by David Edery, Ethan Mollick
October 2008
Beginner
240 pages
5h 2m
English
Pearson
Content preview from Changing the Game: How Video Games Are Transforming the Future of Business

Games Index

A

AdventureQuest (Artix Entertainment, 2002), 39

America’s Army (US Army, 2002), 97, 141, 144

The Art of the Heist (Audi, 2005), 90–92

B

BarbieGirls.com (Mattel, 2007), 79

Battlefield 1942 (Electronic Arts, 2002), 171–173

Beer Game (Sterman, 1984), 131–133

The Beta1 Game (Microsoft, 2007), 163

The Beta2 Game (Microsoft, 2007), 164

Big Bumpin’ (King Games, 2006), 67

C

Castle Smurfenstein (Johnson and Nevis, 1983), 24

Chevy Cobalt Labs (General Motors, 2007), 61–64

Civilization (MicroProse Software, 1991), 105

Command and Conquer: Red Alert (Virgin Interactive, 1996), 182

CSI: 3 Dimensions of Murder (Ubisoft, 2007), 44

D

Dance Dance Revolution [aka DDR] (Konami, 1999), 28

Dark Waters (DARPA, 2007), 127–128

Doom (id Software, 2003), ...

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Publisher Resources

ISBN: 9780137151721Purchase book