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Character Modeling with Maya and ZBrush by Jason Patnode

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CHAPTER 1image

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Pipeline and Modeling Guidelines

The pipeline is the path that assets travel to make it into movie or game. It is important to have a solid, working pipeline in place before beginning production. Who is the first person to touch a model once the concept art is done? Where does a character go after it has been modeled? What happens if a model needs to go back for revisions? These are all question that should be answered before any art ...

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