O'Reilly logo

Character Modeling with Maya and ZBrush by Jason Patnode

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

image

CHAPTER 9image

image

UVs and Texturing

With polygon models, texture placement is controlled by the UVs imbedded in the mesh. UVs are a two dimensional coordinate system which correspond to the X and Y direction of a 2D image respectively. Because UVs are flat, they can be used to assign a 2D image onto a 3D object.

Tutorial: UV Mapping Overview

With polygons’ surfaces, you actually have to let Maya know where the UV coordinates lay. This is done using the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required