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Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
book

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

by Purushothaman Raju
September 2019
Intermediate to advanced
290 pages
6h 17m
English
Apress
Content preview from Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
© Purushothaman Raju 2019
P. RajuCharacter Rigging and Advanced Animation https://doi.org/10.1007/978-1-4842-5037-2_9

9. Morph Animation and Facial Rigging

Purushothaman Raju1 
(1)
Bangalore, Karnataka, India
 
In the previous chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. In this chapter, we will look at creating facial animation for our characters. We will also learn about the techniques that are primarily used for facial animations:
  • First technique is purely based on morph targets, and this technique is used for close-up shots where only the character’s face is in the frame and not the rest of the body.

  • The second technique is a hybrid of bones and morphs. We use the bones to give head rotations and movement, ...

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Publisher Resources

ISBN: 9781484250372Purchase LinkPublisher Website