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Computer Graphics Through OpenGL®, 4th Edition
book

Computer Graphics Through OpenGL®, 4th Edition

by Sumanta Guha
December 2022
Intermediate to advanced
702 pages
27h
English
Chapman and Hall/CRC
Content preview from Computer Graphics Through OpenGL®, 4th Edition

CHAPTER17WebGL

Once OpenGL took off in the 1990s demand grew for a lightweight version of the API specifically for embedded systems like smartphones and tablets which have lesser GPU capability than desktops. Accordingly, OpenGL for Embedded Systems, or OpenGL ES, version 1.0, was released in 2003. Subsequently, OpenGL ES evolved through multiple versions, the current one being 3.2. Crucially, OpenGL ES has its own C-like shading language very similar to the OpenGL shading language.

Following embedded systems the obvious next frontier for OpenGL was the web. The Mozilla Foundation in 2007 developed a prototype of a Web Graphics Library, or WebGL, or, simply, OpenGL for the web. Subsequently, WebGL 1.0 was officially released in 2011 and then ...

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Publisher Resources

ISBN: 9781000618419