December 2022
Intermediate to advanced
702 pages
27h
English
We studied transformations and their application to animation in Chapter 4. The goal for this chapter is to understand the underlying theory. We want to look under the hood of the graphics engine and learn exactly how transformations are implemented. What we'll encounter is the mathematics of geometric transformations.
We begin our discussion of geometric transformations in Section 5.1 in the simple surroundings of Flatland (2-dimensional space), the objective being to get concepts in place and prove results that will extend fairly easily later on to the real 3D world. This program starts in Sections 5.1.1-5.1.4 with the expression of familiar geometric transformations, in particular, translations, ...
Read now
Unlock full access