Skip to Content
Computer Graphics Through OpenGL®, 4th Edition
book

Computer Graphics Through OpenGL®, 4th Edition

by Sumanta Guha
December 2022
Intermediate to advanced
702 pages
27h
English
Chapman and Hall/CRC
Content preview from Computer Graphics Through OpenGL®, 4th Edition

CHAPTER5Inside Animation: The Theory of Transformations

We studied transformations and their application to animation in Chapter 4. The goal for this chapter is to understand the underlying theory. We want to look under the hood of the graphics engine and learn exactly how transformations are implemented. What we'll encounter is the mathematics of geometric transformations.

We begin our discussion of geometric transformations in Section 5.1 in the simple surroundings of Flatland (2-dimensional space), the objective being to get concepts in place and prove results that will extend fairly easily later on to the real 3D world. This program starts in Sections 5.1.1-5.1.4 with the expression of familiar geometric transformations, in particular, translations, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner, Peter Shirley
Hughes/Computer Graphics, 3/E

Hughes/Computer Graphics, 3/E

Kurt Akeley, James D. Foley, David F. Sklar, Morgan McGuire, John F. Hughes, Andries van Dam, Steven K. Feiner

Publisher Resources

ISBN: 9781000618419