Preface
Welcome to the fourth edition of Computer Graphics Through OpenGL®: From Theory to Experiments! The first edition appeared late 2010, the second four years after in 2014 and the third in early 2019. I was happy with what I had been able to put together by the third edition and did not think after it came out that I would be writing another one any time soon. However, a couple of factors caused me to change my mind.
Firstly, WebGL. WebGL is OpenGL for the web. WebGL has become the de facto standard for publishing 3D graphics to browsers and web developers are increasingly using it both for the wow factor as well as the utility of 3D gadgets over 2D. Soon after finishing the third edition, a personal project had me delve into WebGL, as ...
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