July 2003
Intermediate to advanced
768 pages
20h 50m
English
KEY TOPICS
Advancement
Character Generation
The Virtual Body
Groups
Combat
Crafting
The Elder Game
The Whole Picture
Players are real people who enter virtual worlds through the instrument of their characters. Chapter 3, “Players,” looked at players and Chapter 4, “World Design,” looked at the world. This chapter looks at where they meet: characters.
Players advance in intangible ways, through the knowledge they gain and the friends they make. Characters also can develop intangibly to some degree, in that they exist partially in the minds of the players who encounter them. However, characters are primarily a tangible phenomenon: They are defined by code and data. The virtual world determines what they can ...