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Designing Virtual Worlds by Richard A. Bartle

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Preface

The aim of this book is to make people think about virtual world design. Whether you agree with any of it is not an issue, as long as you advance your own thoughts on the subject.

Too much virtual world design is derivative. Designers take one or more existing systems as foundations on which to build, sparing little thought as to why these earlier worlds were constructed the way they were. This is troubling, not because it leads to artistic sterility—designers are always imaginative enough to make their creations special—but because the resulting virtual worlds might not work as well as they could. If designers don't know the reasoning behind earlier decisions, how can they be sure that the conditions that sustained those decisions still ...

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