Who Are These People and What Do They Want?Player TypesThe Nature of “Fun”Player TypesDynamicsGeneral ObservationsUsing Player TypesThe Newbie FlowThe Bartle TestOther CategorizationsSocial DimensionsCirclesFacetsLevels of ImmersionThe Celebration of IdentityTo Be, or What to Be?Identity and IdentificationProgressionDevelopment TracksAnonymityLife with a BackspaceThe Name ProblemImageRole-PlayingOn Being OthersThe Role-Playing ParadoxSoft Role-PlayingMasqueradingPlayer RightsA Story About a TreeCommunityBeginningsLevels of CommunityAn AnalogyInfluence Through DesignChurn, Sink, and DriftInfluencing Community DevelopmentWays to Promote CommunityCommunicationFiltered CommunicationMutual Dependencies (Characters)Mutual Dependencies (Communities)ReconnectionJargonCommunal ActivitiesStake-HoldingThings to DemoteInfluencing ImmersionWays to Promote ImmersionControlDetailFreedom of ChoiceSelf-ExpressionThings to Demote