
214 Digital Geometry in Image Processing
(a) (b) (c)
FIGURE 6 .20: Objects in voxel representation displayed with shading: (a)
DUMBCONE, (b) DUMBLE, and (c) SPHCONE .
Reprinted from Pattern Recognition Letters, 21(2000), J. Mukherjee et al., Fast Computation of Cross-Sections of
3-D Objects from Their Medial Axis Transforms, 605–613, Copyright (2000), with permission from Elsevier.
(a) (b) (c)
FIGURE 6.21: Cross-sections obtained by intersecting a plane pa ssing
through the center and with a normal along the direction (−1 , 1, −1) with
the objects in voxel representation: (a) DUMBCONE, (b) DUMBLE, and (c)
SPHCONE.
Reprinted from Pattern Recognition Letters ...