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Digital Lighting & Rendering, Second Edition
book

Digital Lighting & Rendering, Second Edition

by Jeremy Birn
April 2006
Intermediate to advanced
432 pages
11h 1m
English
New Riders
Content preview from Digital Lighting & Rendering, Second Edition
256 Digital Lighting and Rendering
A shader that allows you to vary the specularity and other parameters
according to the viewing angle of the surface is often called a Fresnel shader.
A Fresnel shader will let you specify a specular color to be seen on parts of
a surface directly facing the camera, and another specular color to be seen
on parts of a surface that are perpendicular to the camera. Besides specular
color increasing at the edge of an object, the specular highlight size and
refl ectivity also increase.
Another way the Fresnel effect can be created is by linking the surface angle
(or facing ratio) of an object to the shader attribute ...
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Publisher Resources

ISBN: 0321316312Purchase book