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Digital Lighting & Rendering, Second Edition
book

Digital Lighting & Rendering, Second Edition

by Jeremy Birn
April 2006
Intermediate to advanced
432 pages
11h 1m
English
New Riders
Content preview from Digital Lighting & Rendering, Second Edition
CHAPTER FOUR: Lighting Environments and Architecture 113
[Figure 4.29]
Conventional radiosity
stores irradiance informa-
tion in polygon vertices.
Photon Mapping
The same kind of results that conventional radiosity calculates can also be
rendered via photon mapping. With this approach to global illumination, a
separate data type—the photon map—is created to store the global illumina-
tion solution. The resolution of a photon mapped solution is independent
from the resolution of the geometry.
The speed and accuracy of photon mapped global illumination depends
on the number of photons used. Extra photons take longer to compute, so
for quick test-renders ...
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Publisher Resources

ISBN: 0321316312Purchase book