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Flash CS6: The Missing Manual
book

Flash CS6: The Missing Manual

by Chris Grover
June 2012
Intermediate to advanced
848 pages
26h 12m
English
O'Reilly Media, Inc.
Content preview from Flash CS6: The Missing Manual

Chapter 6. Choosing and Formatting Text

Flash isn’t just about moving pictures. Text is a big part of many projects, and with Flash you can do remarkable things with text and type. You can label buttons, boxes, and widgets with small, helpful text, and make page headlines pop with big, bold type. When you use large blocks of text—as in newspaper articles or how-to instructions—you can add scroll bars so your readers can see all the text in one place, or you can create hyperlinks that lead to other pages. And of course, Flash can do things to type that wouldn’t enter Microsoft Word’s wildest dreams: morphing paragraphs as they move across the screen; exploding words and letters into dozens of pieces. You can also create the same kind of effects that you see in the opening credits of TV shows. To handle all this variety, Flash provides different text tools. As with any craft, it’s important to choose the right tool for the job.

Text handling is another feature that has grown and evolved with new versions of Flash. In fact, a couple of versions ago Flash Professional introduced a brand-new and powerful way of handling text, officially named Text Layout Framework, but usually called TLF text. If you’re comfortable working with Flash’s tried-and-true text tools, don’t panic. Flash provides backward compatibility with Classic text, too. You can even mix and match text in the same document, layer, and frame. So, each time you click the Text tool, you need to choose which text engine you ...

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Publisher Resources

ISBN: 9781449330453Errata Page