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Flash CS6: The Missing Manual
book

Flash CS6: The Missing Manual

by Chris Grover
June 2012
Intermediate to advanced
848 pages
26h 12m
English
O'Reilly Media, Inc.
Content preview from Flash CS6: The Missing Manual

Chapter 17. Choosing, Using, and Animating Text

Text plays a big part in many Flash projects, and you can put it there in a few ways. As explained on Adding Text to Your Document, you can use the Text tool to create text fields and then alter the text’s appearance using the Properties panel. But if you want your text to undergo changes over the course of an animation, you need the power of ActionScript. This chapter shows you how to use ActionScript to edit, format, and manipulate text fields as your animation runs. First, you need to know about font embedding, to ensure that your audience sees exactly the typefaces you specify. Then, to edit text on the fly, you’ll learn how to add and remove characters from strings of text. The remainder of the chapter explains how to create text fields using ActionScript and how to format and animate text.

What Font Does Your Audience Have?

When you create your Flash masterpiece, you use the fonts installed on your computer. Dozens of fonts show up in the Properties→Character→Family list. Franklin Gothic or French Script, anyone? Whenever a program like Flash needs a font, it gets the font description from the file on your computer. Font files mathematically describe the outlines of each character. Flash uses this description to display type at all different sizes, just like resizing a vector image (Importing Illustrator Graphics Files).

When your project is finished and you publish it, you create an SWF file (The Very Basics). There are two ways ...

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Publisher Resources

ISBN: 9781449330453Errata Page