About This Book
Throughout this book, we’ll be building a game in distinct layers—from the bare essentials of the business logic to a web front end with stateful Phoenix channels.
The book is divided up into three sequential parts that parallel those layers. The first part lays the foundation, and each of the next two parts builds a new layer that depends on the one that came before.
If you’re planning on implementing the game as you read, which is a great idea, you’ll need to follow through the parts in order for the code to work.
If you’re the sort of reader who likes to skip around, though, all is not lost. You can read the first few sections of any chapter—up until where we start to really implement the code—in any order, and they will still ...
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