7 A Study of Difficulty

DOI: 10.1201/9781003450078-7

7.1 Difficulty vs. Depth

It’s time for the customary Deep Dive super long chapter where I spend a lot of time on a single topic (Figure 7.1). In each book I’ve written, I’ve spoken distantly about the difficulty and left that up to you reading to figure out how hard you want to make your game, but talking about soulslikes is different. The genre and From Software became famous due to coming out during a period when games were moving away from challenging gameplay as I talked about in Chapter 5.

The Marauder from Doom Eternal emerging from a portal.
Figure 7.1 Difficulty and challenge are essential aspects to understand if you want to build ...

Get Game Design Deep Dive now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.