Skip to Content
Game Design Deep Dive
book

Game Design Deep Dive

by Joshua Bycer
May 2024
Intermediate to advanced
174 pages
5h 18m
English
CRC Press
Content preview from Game Design Deep Dive

8 Advanced Soulslike Design

DOI: 10.1201/9781003450078-8

8.1 What Is Level and Environmental Design?

For any action-based game that involves exploring, it is crucial that you understand what level and environmental design mean to a game. When we talk about level design, this is focusing on the elements that are actively challenging the player in any given area – where are enemies going to be set up? What are the hazards in the area? Where are the shortcuts and rest areas?

Environmental design is about the aesthetics of the area – what does this place look like? What kind of architecture and foliage make up the space? What is the story of this location?

The overall world design of each of From Software’s games has always received high praise ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Basics of Game Design

Basics of Game Design

Michael Moore
Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans
100 Principles of Game Design

100 Principles of Game Design

Wendy Despain, Keyvan Acosta, Liz Canacari-Rose, Michael Deneen, Zach Hiwiller, Jeff Howard, Christina Kadinger, Chris Keeling, Casey Kuczik
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781040020814