April 2024
Beginner to intermediate
586 pages
23h 11m
English
Content preview from Game Design Workshop, 5th Edition
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Chapter 7 Prototyping
Prototyping lies at the heart of good game design. Prototyping is the creation of a working model of your idea that allows you to test its feasibility and make improvements to it. Game prototypes, while playable, usually include only a rough approximation of the artwork, sound, and features. They are very much like sketches whose purpose is to allow you to focus in on a small set of the game’s mechanics or features and see how they function.
Many first-time designers would rather jump in and start making the “real” game rather than starting with a prototype. But if you invest the time, you will discover that there is nothing more valuable for improving gameplay than a well-thought-out prototyping ...
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